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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
- Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
- Build browser-based applications with the WebVR Javascript API and WebGL
- Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
- Sales Rank: #156742 in eBooks
- Published on: 2015-10-26
- Released on: 2015-10-26
- Format: Kindle eBook
About the Author
Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.
Tony is a pioneer in virtual reality, the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup, and the San Francisco WebVR Meetup, and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s books on WebGL: WebGL Up and Running (2012), and Programming 3D Applications in HTML5 and WebGL (2014).
Tony is currently VP of Platform Products at WEVR, a virtual reality community and VR media player for aspiring and professional creatives.
Most helpful customer reviews
3 of 3 people found the following review helpful.
Incredibly well written and easy to understand
By J Maldonado
Incredibly well written and easy to understand, this book covers everything you need to get up to speed with VR development. It includes a primer on graphic development and all the technology that has come together to make VR happen. From the perspective of someone who has been active in the VR space for the last year, I can say that this book does an amazing job laying down all the foundations of VR development. I passed a copy on to my programmers who are more seasoned in VR dev and even they were able to get value out of it as well. Highly recommended for anyone interested in VR.
2 of 2 people found the following review helpful.
I've been working in the VR for several years and Learning Virtual Reality is a a great overview for hobbyist and hardcore devel
By Theworks
I purchased this book for a friend who just got interested in virtual reality. I've been working in the VR for several years and Learning Virtual Reality is a a great overview for hobbyist and hardcore developers alike to understand what VR is all about. It's easy to read and digest and even includes some code to get you off running. I highly recommend this book if your someone who wants to understand how to develop and learn about virtual reality.
2 of 2 people found the following review helpful.
For $30 it's garbage.
By Carey
This book is short. The contents of the book could be put in a wiki. It's almost all just instructions. It's also has no real substance. For $30 it's garbage.
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